3D modeling for an NL track I made a while ago.
I did everything there in 3DS Max except for the motorbike/track and dirt/water textures. (Only terrain shape.)
In addition, I've worked on the following.
3D wood pallet and solar lamp I want to use for a game. (Although it'd be funny if I found use for these objects elsewhere.) I'm a bit dissatisfied with how I setup the solar lamp (the materials are kind of unrealistic; too shiny/glossy in places), but I think it's good enough to use. These are from the UDK game engine/tool.
High poly ferris wheel, and low poly. First one is from NoLimits and second one is a viewport screenshot from 3DS Max.
A lot of my work is/was for NL tracks, although I also have plenty of random meshes here and there that were used for other projects. My best work however, is pretty much just what I've posted. Following is a random sampling of my really old stuff. Both of these are renders from Anim8or, a somewhat poorly featured, but free 3D modeler I no longer use. (As far as free goes, I ought to learn Blender, if only because it's open source so I can use it for commercial projects if I ever wanted to.) In addition, I need to learn character modeling and detailed model sculpting in the future; I can't work on the easy stuff forever.
Any helpful critiques/opinions of my work is appreciated, although I'm well aware of some of the problems in my older models.