We just wanted to take a moment to thank everyone for their patience and support. We have a lot invested into this product and years of work. It is absolutely critical for us that any released version is polished and solid. We are very close to our 'Early Edition' release but it is difficult to put an exact date. We are trying to bridge a gap between professional visualization ...tools and easy to use gaming software. It is possible to just release the product as is, but this is not something we are considering. We all know there is competition for this demographic, even though our product is clearly different. If we want to compete, we need to have the same approach....don't release until it is ready. Right now we are still hoping for sometime in January for the 'Early Edition' partial release. This is a 100 percent indie project and it helps to know we have the community behind us. We will keep you updated regularly. Thank you for your patience and helping us achieve our goals."
I put up this post a little over a week ago, in an attempt to be as transparent and open handed as possible. The size of the team developing this product you could count on one hand, and we are working on a razor thin budget. We worked through Christmas and New Years. It is not only costing us time, but more money since the Kickstarter budget only represents a small portion of the overall investment needed. The easiest thing to do would be to release it, as is. We love this project and are happy to do all this extra work. However, it not helpful to read, on our forums, posts using terms like vapor ware and listing every month of the year as a guess when the product will come out, etc.... We have been very transparent and stated a couple weeks ago we are shooting for January. That is still the goal so posts like this are unnecessary. The next couple weeks of development will tell us more. Since Kickstarter, it was pushed back twice, not repeatedly (I don't really count a 1 month bump a full push back). NL2 took 8 years, we are sweating to build it in 1 and a half years. Bottom line is, the amount of time we thought it would take was underestimated and I am sorry for that. Also, the focus group meetings showed the current build wasn't good enough, so we took more time to get it right. We plan on releasing the early edition soon, but going forward we are not setting dates until the build is almost ready. Dates are almost impossible to predict with such a small team, especially when developing a product as innovative as TPS. Please try and understand and support the devs working so hard. Undoubtedly we are going to get heat from followers of our competitor. It is important to know we have a team in our corner, especially with the competition heating up, and all the forums as well.