Author Topic: Recommended Sketchup plugins for game modeling  (Read 8299 times)

Krankin4

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Recommended Sketchup plugins for game modeling
« on: June 11, 2013, 01:55:58 PM »
Hope everyone will contribute to this topic to help all new modelers.

When adding your plugin to the list give a brief explanation of its function, usage and link to plugin.

If its a .rbz file please note by putting NDP meaning not a drop in plugin and needs to be installed with Sketchup. Click Here for guide on how to install .RBZ files

Showing URL's here is fine and don't need to use bbcodes.

First up is Triangle Count. Used for counting polys in your model.
Location in SU: under plugins top menu.
http://sketchucation.com/forums/viewtopic.php?t=16843

Remove Inner Faces. Used to delete faces inside that will not be seen in game and help lowering polys. Pay attention to what is to be kept if your model includes interior faces.
Location in SU: under plugins top menu.
http://sketchucation.com/forums/viewtopic.php?t=12668



For a intermediate to advance and will put up a tut with link soon.
Location in SU: under plugins top menu.
UV Toolkit_2_2_2.zip  http://sketchucation.com/forums/viewtopic.php?t=18992

Needed for UV Toolkit: TT_Lib≤ ver. 2.7.1 (NDP Remove older TT_Lib≤ versions 1st)
http://sketchucation.com/forums/viewtopic.php?t=30503
« Last Edit: June 11, 2013, 03:17:11 PM by Krankin4 »

Krankin4

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Re: Recommended Sketchup plugins for game modeling
« Reply #1 on: June 17, 2013, 01:18:38 PM »
SketchUp Plugins Manager
Get instant access to over 600 SketchUp plugins from within one amazing tool.

This is a good plugin to help locate, install, disable and read topic on the plugin without leaving Sketchup. For me, I have quite a few plugins installed but don't want the in the way so with just a couple of clicks they get move to the disable side and out of the way.

It has a option to connect to your paypal account but I will leave that up to you to mess with and stick strictly to the free assets.
http://sketchucation.com/resources/plugin-store-download


Krankin4

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Re: Recommended Sketchup plugins for game modeling
« Reply #2 on: June 18, 2013, 09:26:47 AM »
Triangulate (a must have)

This plugin allows you to see the triangles(ploys) in your model. Knowing is 80% of the battle in keeping poly count down for a smooth running game.

Location: Undeere the Plugins button on the top menu.
http://osbo.com/sketchup/triangulate/

Below shows a the triangles and how they line up due to the shape of your model. Squares and rectangles will be a poly count of 2 while other shapes will have more due to the amount of points you have.


Magu78

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Re: Recommended Sketchup plugins for game modeling
« Reply #3 on: November 08, 2013, 03:30:37 AM »
Normal Map Maker

Hello =)

An interesting plugin for SketchUp:
Google SketchUp Normal Map Plugin


Please notice:
Quote
This video shows how to make a normal map from SketchUp geometry using a line of ruby code. YouTube won't let me put the code in this description, so please go to the link below to see the code:


SketchUcation Forum Link

As Krankin4  has mentioned earlier, i also recommend the:
Quote
SketchUp Plugins Manager
Get instant access to over 600 SketchUp plugins from within one amazing tool.
A really easy to use and helpful plugin with tons of good plugins!

Greets, Magu.
« Last Edit: November 08, 2013, 03:46:13 AM by Magu78 »


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Coasterfreak

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Re: Recommended Sketchup plugins for game modeling
« Reply #4 on: February 06, 2014, 07:02:19 PM »
Here is a batch DAE exporter link. I think we needed this to export sketchup models for TPS!?
http://sketchucation.com/forums/viewtopic.php?p=347277#p347277

Coasterfreak

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Re: Recommended Sketchup plugins for game modeling
« Reply #5 on: February 06, 2014, 07:09:28 PM »
Will the UV toolkit 2.3.2 work as well?

Oh, and you might want to go here to download more ruby scripts for sketchup.. a lot of great tools to use for modeling in sketchup!
http://rhin.crai.archi.fr/rld/plugins_list_az.php
« Last Edit: February 06, 2014, 07:17:10 PM by Coasterfreak »

Magu78

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Re: Recommended Sketchup plugins for game modeling
« Reply #6 on: February 07, 2014, 02:27:17 AM »
^ soon we will find out. I`m really excited how good it works with sketchup. :-D


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SPACEMTNMAN

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Re: Recommended Sketchup plugins for game modeling
« Reply #7 on: February 21, 2014, 08:10:19 PM »
As a long time sketchup user (7 Years) and daily max user (3 years) i would completely recommend doing normal mapping and UV unwrapping in 3D Studio Max. The normal mapping feature is incredibly easy and the UV unwrapping is great once you get your head around it. Max accepts sketchup natively as of 2012.

One thing i usually do is in sketchup i texture the model with bright colours then when it comes into max i use the eyedropper on the model. It then creates a multi-Sub object material containing all the individual colours. You can then change these coloured materials to more suitable textures and the textures automatically change to your new ones. It just is a great easy and quick way of texturing your model and keeping objects grouped by texture and since per poly texturing is so easy in sketchup its by far the fastest way to do it. Im a final year 3D Modeling student at university and although all of my lecturers despise sketchup i absolutely love it and ive created high quality work this way for years I posted some models in the 'show your models' thread if you want to have a look :)

SMM

abletudu

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Re: Recommended Sketchup plugins for game modeling
« Reply #8 on: February 21, 2014, 09:18:55 PM »
/\ As a retiree on a limited budget, I certainly can't afford to rent 3d max for $195 a month or pay $3675 for a program that I would hardly use, that's why I like Sketchup (eventhough I have to learn how to use it) it is FREE!
A Proud Backer Of TPS! If you are having trouble using TPS refer to http://forum.themeparkstudio.com/index.php?board=19.0
To report problems or make suggestions go to https://themeparkstudio.mantishub.com/login_page.php?return=%2Fmy_view_page.php and register for an account.

SPACEMTNMAN

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Re: Recommended Sketchup plugins for game modeling
« Reply #9 on: February 22, 2014, 05:32:11 AM »
Thats a good point I suppose. I have max through autodesks student licensing program for free. Another great and free program to create normal.maps, occlusion passes and all other unwraps is xnormals. Its completely free and all you do is load in a high res model and a low res model and click a button. It is brilliant. I know it gets used alot in the games labs at my university.

elnarador

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Re: Recommended Sketchup plugins for game modeling
« Reply #10 on: September 20, 2014, 08:04:50 AM »
There are many more cool (and mostely free) plugins on smutard's website.  Direct link to products page:  http://www.smustard.com/products/

A couple of sketchup plugins that I have found very useful.   

  • Group by Texture:  http://www.smustard.com/script/GroupByTexture  I have found it isn't perfect if your model has many components/Groups, but just explode your model completely and then run it from the plugin menu.  Boom, instantly grouped by material and ready for export.  Just watch out for the "default" texture group.  I am finding that if anything is left at default texture, you can import into TPS but when you try to use the *.tpsscn, TPS will stop working.  So I hide all the groups but the default group, figure out what I need to fix (apply texture or eliminate a unseen/hidden face or texture was applied to back side).  Once I fix the default material items, I unhide everything, explode it completely and rerun the plugin.  Poof, ready for export.
  • Reverse Faces: http://www.smustard.com/script/ReverseFaces.  Very handy when I have a bunch of back faces showing.  Please note: This plug in is operated from the tools menu (not the plugin menu).  Click tools then "left click reverse face tool".  It's active until you select another tool so don't random click around with it. 
  • Clean up 3: http://extensions.sketchup.com/en/content/cleanup%C2%B3 I have been using Cleanup on many models that I get from the 3D warehouse on sketchup and most need significant work to be able to use them in TPS, especially the nicer/detailed models.  Lots of options and some are pretty aggressive, so best to read about them a little online before messing with those.   My advice is to always save a copy before running cleanup.

A note on the nice batch processor above mentioned by Abletudu (thank you):  You don't need it, but it can be handy when you have several models to export.   First time I used it, I made the mistake of running it on a folder where I keep all my models.....ahem....oops.....it exported everything in the folder: 50+ models.  No harm done as I just deleted the ones that I didn't need but it took a while but I wondered why it took a long time and flashed up every model I have on the screen. I should have read the instructions before diving in.   <shrug>

Some of this is probably old hat to those who aren't new, but for those (like me) just learning, the help in this thread has been very valuable.  Thank you all.  Hope my contributions are found useful.

Narad



Paul UK

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Re: Recommended Sketchup plugins for game modeling
« Reply #11 on: September 21, 2014, 01:51:14 PM »
Similar to abletudu, I'm medically retired due to disability, so also have a limited budget! So always on the lookout for free tools.

 

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