Can you do scenery or scenery set modeling? Want to get your cool scenery in the game? Here's your chance. First of all throw out all the size limitations you had with RCT3. With TPS you can turn off your grid snap and design at any size you want. The difference though between RCT and TPS is you need to make your models in feet, instead of meters.
To fit in better with TPS developing though and make it easier for us, I can tell you that the TPS entrance shown in path and guests video for example is 10'x10'. So I would work with that, just remember, feet, not meters.
If you hurry and show us what you got we can still consider it for in game content if it's good enough and poly count isn't to high. Name in artist credits in game if your model is chosen.
Please don't take this as a thread to ask modeling tech specs etc. That's all I can give you, so if you can work with that, have a go at any scenery you want as long as it is realistic and not to cartoonish.
When you have a finished piece ready to go, just PM it to Krankin or myself who will in turn show it to the development team for consideration.
This isn't a contest or anything like that, we just want to give talented community artist a chance to see their creations in final version of game. Also don't be mad if your cool creation doesn't make it, we can only put so much in the game and still keep our system requirements reasonable and with beta coming we need the best of the best as soon as possible.NOTICE OF REQUIREMENTS:
Level Of Detail: Models of over 1,000 triangles (faces) require a high and low LOD's up to 2,000 of triangles. Models over 2,000 need a third LOD and and should be no higher than 20,000 triangles. This is not set in stone and a standard will be set after beta testing.
Textures: Your must have all rights to redistribute or texture must be made by you. This means no downloading unless it comes from a royalty free web site or copying other game textures.
Models must be group per texture and have assigned layers.
UV Mapping is desired. The game can handle multiple UV maps.
The Rights to Intellectual Property (attached below) must be filled out and included along with original texture files. Print the text document and fill it out and scan it back onto your computer is preferred but modifying the text to fill in the blanks will be allowed if you can not do so. You may be required to use a fax machine at a later date.
If these steps are not complete you will be asked to fix them before they will be accepted.
All submission may not make the game.
Submit the download link of your zipped to Krankin4 or zanson by pm's