Author Topic: *****Ride Library Update 3 of 3*****  (Read 2020 times)

jsblumen

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*****Ride Library Update 3 of 3*****
« on: November 28, 2015, 12:21:50 PM »
Hello,

We hope everyone had a great Thanksgiving! This week we present the 3rd preview of our upcoming flat ride library. This preview includes:

Zamperla Backflash
Go Karts
Paratrooper
Zamperla Rotoshake
Intamin Giant Wheel
Vekoma Sky Flyer
Zamperla Turbo Force

We are looking forward to releasing the library soon, as well as a very special bonus update announcement, so stay tuned! Thank you for your continued support.

Theme Park Studio Team

















Bug Reporting: themeparkstudio.mantishub.com
Rider of the world's tallest roller coaster and drop ride.  Kingda Ka + Zumanjaro

RyanKu

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Re: *****Ride Library Update 3 of 3*****
« Reply #1 on: November 28, 2015, 12:29:37 PM »
The new flat rides look great now if only there was away to get a Scrambler and Tilt-A-Whirl into the game that would be great.  Keep up the great work.

Xul

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Re: *****Ride Library Update 3 of 3*****
« Reply #2 on: November 28, 2015, 12:46:45 PM »
Great news!
I wonder how the tracks are built for the Go Karts...
Like a coaster with free tracks? Similar to the path editor? This would be awsome!

Paul UK

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Re: *****Ride Library Update 3 of 3*****
« Reply #3 on: November 29, 2015, 05:10:59 AM »
Amazing guys, looking forward to this!  Hope it won't be long now.

BigDraco

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Re: *****Ride Library Update 3 of 3*****
« Reply #4 on: November 29, 2015, 06:21:09 AM »
Looks great!

Go Karts will certainly be interesting. Wonder how you will steer them?

davaze

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Re: *****Ride Library Update 3 of 3*****
« Reply #5 on: November 29, 2015, 07:29:57 AM »
Excelent work!

Paul UK

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Re: *****Ride Library Update 3 of 3*****
« Reply #6 on: November 29, 2015, 10:21:19 PM »
I have a sort of Scrambler / Twister ride, but don't know how to animate it.

http://1drv.ms/1l1rioY

http://1drv.ms/1l1rkgo
« Last Edit: November 29, 2015, 10:29:16 PM by ProdProd »

davaze

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Re: *****Ride Library Update 3 of 3*****
« Reply #7 on: November 30, 2015, 08:06:05 AM »
Hi ProdProd,

Looking very nice! Which part you do not know? Just the animation itself or also how to link the parts together in TPS. Do you have the model already imported into TPS?

Dave

Paul UK

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Re: *****Ride Library Update 3 of 3*****
« Reply #8 on: November 30, 2015, 09:52:00 AM »
Don't have it imported yet davaze, there are quite a lot of pieces to the model but the renaming to, _bone etc... is confusing, and I haven't got a clue how to link everything in the physics part. If you can help PM me please.
Cheers.
Paul

RyanKu

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Re: *****Ride Library Update 3 of 3*****
« Reply #9 on: December 04, 2015, 03:44:20 PM »
Hi ProdProd
The Scrambler ride looks great keep up the good work.

Paul UK

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Re: *****Ride Library Update 3 of 3*****
« Reply #10 on: December 05, 2015, 02:11:20 AM »
Thanks RyanKu,
It's trying my patience, but I'm persevering with it!
Cheers
Paul

RyanKu

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Re: *****Ride Library Update 3 of 3*****
« Reply #11 on: December 06, 2015, 04:27:34 PM »
No problem the ride looks great just take your time with it.
RyanKu

Paul UK

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Re: *****Ride Library Update 3 of 3*****
« Reply #12 on: January 11, 2016, 12:24:09 PM »
Don't mean to be annoying.
It's been almost 7 weeks since the last (Ride Library Update 3 of 3) and no further information regarding the updates.
I'm scared to build any new parks in case they won't be compatible with the next update, I have so many great ideas for more parks.

Please give us some info regarding roll-out of these new ride packs.
Be nice to me, I'm hyper sensitive!!

BigDraco

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Re: *****Ride Library Update 3 of 3*****
« Reply #13 on: January 16, 2016, 04:04:19 AM »
ProdProd - just seen your twister and I can imagine how complex that must be to animate with the rotation of the 3 arms, then the rotation of the 4 cars and THEN the spinning of each individual car!

Does look great and I hope you can pull it off!

Paul UK

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Re: *****Ride Library Update 3 of 3*****
« Reply #14 on: January 16, 2016, 11:50:49 AM »
Thanks my friend!! I'm trying to get it into Unity 5, due to hierarchy issues coming from Sketchup.  But I'm still working on it :o)

 

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