Author Topic: Omnimover  (Read 1173 times)

afkellogg1

  • Jr. Member
  • **
  • Posts: 99
Omnimover
« on: March 26, 2015, 03:57:54 PM »
Are we going to have omnimover like Haunted Mansion, Phantom Manor on Theme Park Studio?

abletudu

  • Administrator
  • Hero Member
  • *****
  • Posts: 2807
Re: Omnimover
« Reply #1 on: March 26, 2015, 04:30:38 PM »
Don't think so. However if someone in the community wants to create one, I'm sure that they can.
« Last Edit: March 26, 2015, 06:37:58 PM by abletudu »
A Proud Backer Of TPS! If you are having trouble using TPS refer to http://forum.themeparkstudio.com/index.php?board=19.0
To report problems or make suggestions go to https://themeparkstudio.mantishub.com/login_page.php?return=%2Fmy_view_page.php and register for an account.

Cold Spike

  • Jr. Member
  • **
  • Posts: 70
Re: Omnimover
« Reply #2 on: May 05, 2015, 11:02:56 AM »
Don't think so. However if someone in the community wants to create one, I'm sure that they can.

Is there going to be much support post release? Like implementing dark rides? I'm not exactly sure how to create an omnimover without the proper tools and I was kind a hoping to see that in this project. We are getting tons of support for coasters, but what's a theme park, in today's day and age, without other rides?  :o

abletudu

  • Administrator
  • Hero Member
  • *****
  • Posts: 2807
Re: Omnimover
« Reply #3 on: May 05, 2015, 11:19:21 AM »
I understand there will be a few surprises in the next phase, but what they are, I haven't got a clue. As far as things post release, I can only hazard a guess at possible expansion packs (at least I hope so as I would definitely buy them).
A Proud Backer Of TPS! If you are having trouble using TPS refer to http://forum.themeparkstudio.com/index.php?board=19.0
To report problems or make suggestions go to https://themeparkstudio.mantishub.com/login_page.php?return=%2Fmy_view_page.php and register for an account.

wrcousert

  • Newbie
  • *
  • Posts: 1
Re: Omnimover
« Reply #4 on: November 05, 2015, 06:21:28 PM »
Do we have the ability to create custom ride vehicles from scratch using Maya or some other 3D modeling program?

jsblumen

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 570
  • Home Park: Six Flags Great Adventure
Re: Omnimover
« Reply #5 on: November 05, 2015, 06:22:14 PM »
Yes, using the custom train editor, it is possible to import your own trains. Take a look at the in-game documentation for more information about how to do so.
Bug Reporting: themeparkstudio.mantishub.com
Rider of the world's tallest roller coaster and drop ride.  Kingda Ka + Zumanjaro

 

SMF 2.0.8 | SMF © 2014, Simple Machines

Page created in 0.215 seconds with 20 queries.

Analysis © 2010 by, Crip
Top