Author Topic: Omnimover  (Read 1036 times)

afkellogg1

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Omnimover
« on: March 26, 2015, 03:57:54 PM »
Are we going to have omnimover like Haunted Mansion, Phantom Manor on Theme Park Studio?

abletudu

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Re: Omnimover
« Reply #1 on: March 26, 2015, 04:30:38 PM »
Don't think so. However if someone in the community wants to create one, I'm sure that they can.
« Last Edit: March 26, 2015, 06:37:58 PM by abletudu »
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Cold Spike

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Re: Omnimover
« Reply #2 on: May 05, 2015, 11:02:56 AM »
Don't think so. However if someone in the community wants to create one, I'm sure that they can.

Is there going to be much support post release? Like implementing dark rides? I'm not exactly sure how to create an omnimover without the proper tools and I was kind a hoping to see that in this project. We are getting tons of support for coasters, but what's a theme park, in today's day and age, without other rides?  :o

abletudu

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Re: Omnimover
« Reply #3 on: May 05, 2015, 11:19:21 AM »
I understand there will be a few surprises in the next phase, but what they are, I haven't got a clue. As far as things post release, I can only hazard a guess at possible expansion packs (at least I hope so as I would definitely buy them).
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wrcousert

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Re: Omnimover
« Reply #4 on: November 05, 2015, 06:21:28 PM »
Do we have the ability to create custom ride vehicles from scratch using Maya or some other 3D modeling program?

jsblumen

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Re: Omnimover
« Reply #5 on: November 05, 2015, 06:22:14 PM »
Yes, using the custom train editor, it is possible to import your own trains. Take a look at the in-game documentation for more information about how to do so.
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