We are very excited about the upcoming phase 2 and 6 release.
We have scheduled the launch for May 16th. The build has been uploaded and will be undergoing additional testing over the next week. Unless some unforeseen issues arise during alpha testing, the May 16th date looks good.
The instructional material for the video tutorial has been completed and the manual is being finished. As most of you know, this update allows players to animate rides and scenery, as well as build custom rides from scratch with accurate physics. Theme Park Studio now contains a very powerful animation module that integrates complex physics for highly accurate results.
For casual gamers, this update means that flat rides now include embedded animations. Simply click on the ride you want, move it into position, press the new 'Test Park' button located on the top tool bar, and watch your ride come to life.
For moderate users, it means any object can be animated through our powerful keyframer.
And for advanced users, this update means custom rides can be 'Jointed' then animated by applying physics' forces, for accurate real life representations.
In this build we have animated some of the existing flat rides plus added a few new ones. We have also included 5 new build sets, made from various flat ride parts. They can be found in the Build Set 3 folder, under the custom library selector. Using the scenery builder, you can now piece together your own ride and bring it to life in a way never done before. We have attempted to break new ground with our approach and technology. We've even added a few extra bells and whistles, not found in the original videos, to help players build their custom rides more efficiently.
We look forward to continuing to work with you during Early Access, and of course thank you for all your patience and support.
Theme Park Studio Team